hopper, 1993 [5.1.2, abstract, overview, toc, switchboard, references]

5.1.2.2 Informal Design and Development Processes

An example of the typical informal level of design activities was described by Schlusselberg (personal interview, October 1, 1992):
 
Schlusselberg: I took a class in Instructional Design and Development. I absolutely do think of design before developing, but I do not do it formally. Which means I do not write it on paper. However, before I begin working I know what I want to accomplish and basically how things will be structured. When I work with students I know in my head what I want them to do. Obviously, as the project gets larger, more story boarding is needed to communicate better with the people working on the project. I think my style is biased though because I work at a research center. It's hard to initially structure things too much if your doing something for the first time or exploring possibilities. Usually you get a great idea right in the middle of your work. You need flexibility to implement those ideas. I like to think of it as, "We'll go from here, and then we'll go to there, and then this is what's going to happen there to get us way over there." And then once I'm in the middle, I like to be able to think, "Wouldn't it be great if you could go from here to way over there now!"

 
The processes of creators of simulations and their interfaces appeared to be just as informal. There were few formal planning activities outside of what was the required result of other processes. The main form of communication that was emphasized in projects with a number of participants was verbal interactions during one on one or group meetings. Part of the reason for this informality may have been due to the traditional informality of academic settings. However, Bucciarelli (personal interview, June 23, 1992) attributes his own informal processes used to create interactive simulations to the dynamic nature of the computational medium, which allows for change more easily than traditional print forms:
 
Bucciarelli: These are all problems I made up before I decided to do this, but they are variants on other problems. I do a little pre work, to make sure I can solve the problem. What I do is go to the computer, sit down, and do them. I customize the text, in the process. If the programming language is appropriate, so that you can rewrite things, and you don't feel that you've lost things if you rewrite them, and you have enough memory to store things, why would you want to write things down at all? The advantage of an electronic medium is it doesn't cost you anything to erase, you're not wasting paper. In fact, it's too easy to erase.
© Mary E. Hopper | MEHopper@TheWorld.com [posted 12/04/93 | revised 04/12/13]